Posts

Showing posts from March, 2021

DCIM Project Update

       My DCIM Capstone Project is progressing well. I have learned a lot about the different ways tutorials can implemented into a game as well as examples that I can use for my project. While, I want my project to focus on teaching a player by having them play the game for themselves, I have learned about other forms of non text tutorials such as interactive in-game tutorials and background in-game tutorials. Both of these involve the player playing the game but still outline the necessary information rather than letting the play just play and figure it out themselves. I believe that these are types of tutorials worth pointing out in my project, even though they are not the focus.     I have also learned what game designers typically try to avoid when crafting a tutorial. Tutorials that force the players to read walls of text are obviously not what players want and will likely get skipped by them, but there are others factors to avoid as well. Trying to t...

Roll-Game Prototype Available Now

Image
Several months ago I was tasked with creating a videogame prototype, which I am tentatively referring to simply as: "Roll-Game."  The first level of this prototype is available here: roll-game.kylemcnaught.com Alternatively, it is also on the sidebar of this website under the Prototypes section. If your interested, why not check it out? It's free! The second level is currently in production. I'll be posting here in the future about updates to Roll-Game and other projects.