DCIM Project Update

     My DCIM Capstone Project is progressing well. I have learned a lot about the different ways tutorials can implemented into a game as well as examples that I can use for my project. While, I want my project to focus on teaching a player by having them play the game for themselves, I have learned about other forms of non text tutorials such as interactive in-game tutorials and background in-game tutorials. Both of these involve the player playing the game but still outline the necessary information rather than letting the play just play and figure it out themselves. I believe that these are types of tutorials worth pointing out in my project, even though they are not the focus.

    I have also learned what game designers typically try to avoid when crafting a tutorial. Tutorials that force the players to read walls of text are obviously not what players want and will likely get skipped by them, but there are others factors to avoid as well. Trying to throw several new concepts at the player at a time can be overwhelming. This is why games often introduce new enemies or obstacles as the player progresses. For my actual project, I plan on filming a series of videos going over games that use these concepts as well as the overall concept of teaching a player through gameplay. I plan on filming these videos over the next few days. Then post these videos on a page on my website, along with small bits of information as well as links to my own prototypes in between each video.

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