Posts

Super Arcade Kyle World is now available in Super Mario Maker 2

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          After working on it for over a year, my very own Super World in Super Mario Maker 2 is finally done! 40 levels of Mario Mayhem ranging from uniquely fun to extremely challenging are all available to play right now. So if you have a Nintendo Switch and a copy of Super Mario Maker 2, why not check out Super Arcade Kyle World! My Creator Code ID: K19 3RS CDG      In case you don't know how to play a Super World in Super Mario Maker 2, simply go to the Course World and select the ID option. Then input the creator's Creator ID and you'll see their Super World on the right side of their profile.  

Roll Game Update 2.0

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I've finally finished the first update to my Roll Game Prototype. I also have decided to give it a proper title, Just Roll With It . This new update has added a second stage among a few other changes.  Here is what's new: The game now has a title screen upon starting the game. The game now features a "How to Play Page" that players can access on the title screen. The game's camera is now a bit lower, making the player a bit more centered than before. Stage 1 fixed bug where player could be crushed by certain moving platforms but not take damage fixed some hard to reach platforms Stage 2 Springs: Players can use these to leap over ledges, gaps, and enemies. New enemy type: Enemy moves left to right on the ground. The stage resets if the player touches one. You can play Just Roll With It at roll-game.kylemcnaught.com/

Robot and Fox (3D Animation)

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       Robot and Fox was my first 3D animation. I hope you enjoy! Summery: A curious robot activates and tries to learn its purpose. It also learns about life thanks to a wild fox. Voice Cast: Computer voice and Kit (Baby Fox) - Kera McNaught Guard-Bot - Kyle McNaught

DCIM Project Update

       My DCIM Capstone Project is progressing well. I have learned a lot about the different ways tutorials can implemented into a game as well as examples that I can use for my project. While, I want my project to focus on teaching a player by having them play the game for themselves, I have learned about other forms of non text tutorials such as interactive in-game tutorials and background in-game tutorials. Both of these involve the player playing the game but still outline the necessary information rather than letting the play just play and figure it out themselves. I believe that these are types of tutorials worth pointing out in my project, even though they are not the focus.     I have also learned what game designers typically try to avoid when crafting a tutorial. Tutorials that force the players to read walls of text are obviously not what players want and will likely get skipped by them, but there are others factors to avoid as well. Trying to t...

Roll-Game Prototype Available Now

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Several months ago I was tasked with creating a videogame prototype, which I am tentatively referring to simply as: "Roll-Game."  The first level of this prototype is available here: roll-game.kylemcnaught.com Alternatively, it is also on the sidebar of this website under the Prototypes section. If your interested, why not check it out? It's free! The second level is currently in production. I'll be posting here in the future about updates to Roll-Game and other projects.

Digital Opportunities and Challenges

     Communication through digital devices is very different when compared to communication in the past. Digital Communication provides the users of the technology with opportunities that they wouldn't have without it. The biggest advantage of digital communication is being able to communicate with others in other parts of the world. However, there are also challenges that come from digital communication. One of the key examples of these is it can remove the disconnect between a person's home life and work life.     Being able to communicate with people around the world is incredibly useful for a number of reasons. This allows people to have meetings even when people are unable to meet. Also, according to Forbes, this specifically allows companies to hire talent across the globe. Another  benefit to living in the digital age is being able to send a message to another person and getting an immediate response, according to RealBusiness. Individuals having a d...

Who I am

Hi! My name is Kyle McNaught (I sometimes go by Arcade Kyle) and welcome to my very own website. Why not stick around and get to know me? What's different about me? Well, I feel that I have a creative way of looking at things and love the creative process when working on projects. I often surprise people when I come up with ideas or express my opinions.  What about myself am I most proud of? I'm most proud of my personal projects, work that I've done on my own. I've created video game prototypes and hope to release a full game soon. What would I like people to know me for? I would like people to know me as an entertainer. Someone who creates video games, animations, and other works that can be enjoyed by a large audience of people.